![]() (and if you think that games from paradox or from Total war or any mod for them is somewhere near "realistic economy simulator", you are either stupid or lying) 引用自 Colombo:If you think that any modder or any company made historically realistic economic simulator, you have no idea what you are talking about. Like many others, waiting for the silver spoon to come along. The question is if it will actually change anything in gameplay as the AI obviously cheats anyway, shorter routes may give them quicker sales and therefore moreincome but as they are already cheating with production costs and army upkeep it's hard to tell if it will have any noticeable the game already is open to modding, it's unencrypted, what you mean is that you want them to release programs that will allow us to modify maps and such in the game easier, knowing what they built the game with, but then you are most probably not going to do anything of the sort but simply hope that someone else will do all the work for you. Earlier you could have one trader go from sweden to poland to russia to france to sweden again and all traders always ran on full load capacity. Trade routes are now shorter and with less load. What in the changelog suggests a change to the AI's use of short traderoutes?įixed bug in AI-trade routes. 引用自 Ardelo:Ah very nice, will be interesting to see how this affect the AI's gameplay with shorter traderoutes, if they make more money. Problem with integrated graphic cards fixed: The game now recognizes and uses by default the dedicated graphic card.The travel-time of the building squad has been shortened and a visual bug has been fixed.Improved feedback, when setting rallying point with CTRL + right-click.Maintenance cost check: If the maintenance costs are too high, there will be a warning next to the button for hiring new troops and units.This has been fixed and all newly-founded cities have their taxes set on “automatic” Due to a bug, newly-founded cities had taxes not set on „automatic“. ![]() In the city-overview every event will now have a small info-text, which informs about the causes of the event. ![]()
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